﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace chemicall
{
    enum State
    {
         Idle,
         Walking,
         Jumping,
         Ducking,
         Neutral,
         Charged,
         Uncharged
    }

     static class CONSTANTES
     {
        public const int GROUND_ID = 101;

        /*-----PHYSICS CONSTS-----*/
        public const int CHAR_SPEED = 160;
        public const int MOVE_UP = -1;
        public const int MOVE_DOWN = 1;
        public const int MOVE_LEFT = -1;
        public const int MOVE_RIGHT = 1;
        public const int JUMP_HEIGHT = 85;
        

        /*-----GAMEMANAGER CONST------*/
        public const int GAMEMANAGER_NOMBRE_NIVEAUX = 2;
        public const int MAX_ELECTRONS = 8;
        public const int MIN_ELECTRONS = 1;


        /*-----SOUNDS CONSTS------*/
        public const int JUMP_SOUND_ID = 1;
        public const int MENU_SOUND_ID = 2;
        public const int GAIN_SOUND_ID = 3;
        public const int PERTE_SOUND_ID = 4;
        public const int BUBBLE_TIP_ID = 5;
        public const int GAME_OVER_ID= 6;
        public const int MENU_MUSIC_ID = 101;
        public const int INGAME_MUSIC_ID = 102;

         /*--parameters--*/
        public const string CHARGE_PARAMETER = "charge";
      }
}